

"Whyyy can’t I drain shallow ocean anymore?!?" Deep OCEAN and deep MOVING water remain impossible to drain. It’s very reasonable to be able to pump the water out since they don’t have a visible inflow. Just those small, isolated ponds that you see scattered around. When we talk about plain old "deep water," we’re not referring to rivers or oceans.

"Whyyy do you make deep water drainable? It’s DEEP!" It seems ponds surrounded by rich soil should probably have quite rich beds, since there is no current to interfere with sedimentation and no salinity to poison terrestrial plants.
#Rimworld marshy soil full#
But, a needed one: pumps require research, resources, electricity, and a WHOLE YEAR to drain their full ~6 tile radius – only to leave you with normal soil at best, or stony soil at worst.

Rivers and oceans cannot be drained by the moisture pump. PLEASE NOTE "shallow water" and "deep water" are distinct from either shallow/deep "moving water" or shallow/deep "ocean." Plain old water tends to generate in small ponds with a rim of mud and rich soil. – Shallow ocean -> unaffected, not stony soil. – Deep water -> rich soil, not unaffected. – Shallow water -> rich soil, not stony soil. – Marshy soil -> rich soil, not normal soil. – Details, questions, and quibbles: Read on. – Compatibility: Very! Safe to add/remove mid-playthrough. Pumps should not be a universal solution to wet problems, nor should they be useless. Strike a balance between utility and versimilitude. – Goals: make moisture pumps actually worth the research, the wattage, the expense, and above all… the agonizingly slow pumping rate. – In short: moisture pumps produce rich soil when they drain most kinds of wet and watery terrain. No more! Introducing… Moisture Pump: GET RICH!! Have you ever looked at all that magnificent mud, that spectacular swamp, those promising ponds, and wondered – my, what fine soil must lie beneath that water! I should research… the mOiStUrE pUmP!!
